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Section: New Results

Walking Speed Detection on a Treadmill using an RGB-D Camera

Participants : Baptiste Fosty, François Brémond.

keywords: RGB-D camera analysis, older people, serious games

Within the context of the Az@Game project, we have studied the potential of the RGB-D camera (Red Green Blue + Depth) for the control of a serious game dedicated to older people suffering from Alzheimer disease. Within this game, the patient is invited to perform some physical and cognitive tasks (walking on a treadmill at different speeds, performing gestures to control his/her character in the game, managing money) in order to assess the evolution of the disease, to stimulate them and improve their abilities. In this context, one of our goal is the computation of the walking speed of a person on a treadmill.

Figure 38. Walking speed computation on a treadmill. The left graph is the representation of the distance between the feet as a function of time. The middle graph is the representation of the speed of the person as a function of time. The right picture is the RGB-D camera view with the people detection and current speed. The two yellow circles show the positions of the detected feet.
IMG/walkingSpeed.jpg

The proposed solution is divided into three distinct steps :

Concerning the results, the first experimentation of the algorithm shows that, qualitatively, the computed walking speed is proportional to the real speed. Future work will focus on experimenting the proposed system on a larger scale (different people, location, etc.) in order to validate the approach. We will also focus on trying to detect arm gestures to have more control on the serious game.

About the Dem@Care project and the previous work on the activity recognition system developed to extract automatically and objectively evidences of early symptoms of Alzheimer's disease for older people, this contribution has been published at ASROB 2013, Workshop on Assistance and Service Robotics in a Human Environment (see [38] ).